MathGroup Archive 1995

[Date Index] [Thread Index] [Author Index]

Search the Archive

Re: Q: ROTATING ANIMATIONS in MMA?


It's been awhile since I played with this, but I think when I did it, I 
had a Graphics3D object and used the SphericalRegion->True option.
---Joe DeWitte





  • Prev by Date: [Q] how fast is each machine with Mathematica ?
  • Next by Date: help
  • Previous by thread: Re: Q: ROTATING ANIMATIONS in MMA?
  • Next by thread: Re: Help on Infinite Series