- To: mathgroup at smc.vnet.net
- Subject: [mg2592] 3D calculations
- From: masa at maskos.pp.fi (Matti Koskimies)
- Date: Mon, 27 Nov 1995 21:32:56 -0500
I have some problems in programming a 3d cube (don't get mad -this is pure
math question). The problem is in swithing 3D polar koordinates to 2D rectangular
koordinates. I use two degrees: first from Yaxis to Zaxis and another from X to Z
(and radius is 50).
I think that this system should work with one point:
Let's say that this point is the right upper corner of the cube (the one nearest one):
now I can have all upper points if I make a 4 step loop and always add 90 gedrees to the
xz value. but here is the broplem: what do I have do if the cube is turned for example
so that the uppest plane points 80 degrees to right?
Thanks for replying!!!
(I'd be really happy if you used e-mail...)
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