Re: Map Attractors in Mathematica

*To*: mathgroup at smc.vnet.net*Subject*: [mg3056] Re: [mg3048] Map Attractors in Mathematica*From*: Preston Nichols <nichols at godel.math.cmu.edu>*Date*: Tue, 30 Jan 1996 02:21:38 -0500*Sender*: owner-wri-mathgroup at wri.com

Jonathan Lee <bobjon at gatewest.net> in [mg3048] wrote: >>>> I am looking for a way to generate chaotic maps in Mathematica. The idea is to plot the orbits of all points in a rectangular region under a given transformation (x,y)->(f(x,y),g(x,y)). For example, the Arnol'd's cat map based on the transformation (x,y)->(x+y mod 1,x+2y mod 1) is based on stretching out a unit square to twice it's original width and three times it's original height to produce 6 unit squares which are all mashed together (basically they are layered on top of one another). The trick is that the unit square has some sort of shape in it (traditionally a cat's face), which is also appropriately distorted.If anyone has any suggestions on how to generate various iterations of this or any other map all and any help is appreciated. Thanks in advance. <<<< I can offer the beginning of an answer. A few months ago, I decided to see if I could invent an iterated function system to reproduce some pictures in a paperback edition of Jurrassic Park by Michel Crichton. Here's the code I came up with to solve the exercise I had set myself. Modifying it to iterate other functions may do what you want. The complete notebook is available from: http://www.contrib.andrew.cmu.edu/pdn/mmantbks.html ----------------------------------------------- PointListQ[X_] := MatchQ[Dimensions[X], {_,2}]; onestep[X_?PointListQ] := Module[{y1=N[X],y2,m}, m = {{0,1},{-1,0}}; y1 = (# - y1[[1]])& /@ y1; y2 = (m.#)& /@ y1; Return[Reverse[y1]~Join~y2] ] psteps[X_?PointListQ,1] := psteps[X,1] = onestep[X] psteps[X_?PointListQ,p_?IntegerQ] := psteps[X,p] = onestep[psteps[X,p-1]] ShowLines[X_?PointListQ] := Show[Graphics[Line[X]], AspectRatio->Automatic] (* The function onestep, which is being iterated, takes a list of points and appends to it a copy of itself rotated about its first point. (The matrix m is the rotation matrix, and could easily be made an input variable.) This is designed for an initial set something like start = {{0,0},{1,0}}; and then try, for example, ShowLines[psteps[start,10]] *) ----------------------------------------------------- One could use psteps[X_?PointListQ,p_?IntegerQ] := Nest[onestep, X, p], which is logically equivalent to my code, but my way is faster if you plan to generate pictures corresponding to various numbers of iterations. This is because the assignment inside my definition of psteps makes Mathematica "remember" previous results, which can then be used "directly" when you ask for a larger number of iterations. Unfortunately, this approach might backfire if you try to run really large numbers of iterations, because Mathematica will have to remember so much. (On the other hand, I don't really know whether using Nest avoids that problem.) Other than this, I haven't done anything at all that a more sophisticated programmer might have done to make my code efficient. ----------------------------------------------------- Good Luck! Preston Nichols Visiting Assistant Professor Department of Mathematics Carnegie Mellon University ==== [MESSAGE SEPARATOR] ====

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**Map Attractors in Mathematica**

**Re: Map Attractors in Mathematica**