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A Physicist's Guide to Mathematica


A Physicist's Guide to Mathematica

Patrick Tam 
Humboldt State University, Arcata, California 

Paperback: $59.00 (tentative)

May 1997, c. 506 pp./ISBN: 0-12-683190-4. Compatible with Mathematica v.3.0.

SYSTEM REQUIREMENTS: Windows: Can be accessed through Windows '95 or
Version 3.1. Macintosh: System software versions 7.x and above. 


A Physicist's Guide to Mathematica teaches students and professional
physicists how to master Mathematica using examples and approaches that
will appeal to them. The book illustrates the usefulness of Mathematica in
learning, teaching, and carrying out research in physics. Part One gives a
practical, physics-oriented, and self-contained introduction to the
program. Part Two covers the application of Mathematica to mechanics,
electricity and magnetism, and quantum physics. Mathematica enables the
user to solve a wide range of physics problems, from the most important to
those that are "just for fun," and provides an environment that allows the
user to develop a greater intuitive understanding of physics. This book
aids the reader in using Mathematica for numerical, symbolic, and
graphical calculations, and also demonstrates the program's capability to
animate two- and three-dimensional graphics. Tam's treatment of the
subject is greatly detailed, and makes this book an essential reference
for anyone needing an introduction to Mathematica's application to


   Divides the information into two parts:
      Part One provides a single comprehensive guide to using Mathematica
      Part Two uses examples from physics to illustrate the material 
      learned in Part One

   Requires no prior knowledge of Mathematica or computer programming
   Includes a disk containing all Mathematica input used in the text for 
   practical application. The disk can be used by both Macintosh and 
   Windows users. 

   Compatible with Mathematica version 3.0 


Mathematica with Physics

   The First Encounter: The First Ten Minutes. A Touch of Physics. On-Line Help.
      Error Messages. Packages. Notebook Interfaces. 
   Interactive Use of Mathematica: Numerical Capabilities. Symbolic 
      Capabilities. Graphical Capabilities. Lists. Some New Features in 
      Mathematica Version 3.0. Problems.
   Programming in Mathematica: Expressions. Patterns. Functions. Procedures. 
      Graphics. Programming Styles. Packages.
Physics with Mathematica

   Mechanics: Falling Bodies. Projectile Motion. The Pendulum. The Spherical  
      Pendulum. Problems.
   Electricity and Magnetism: Electric Field Lines and Equipotentials. Laplace's
      Equation. Charged Particle in Crossed Electric and Magnetic Fields. 
   Quantum Physics: Black Body Radiation. Wave Packets. Particle in a
      One-Dimensional Box. The Square Well Potential. Angular Momentum. The   
      Kronig-Penney Model. Problems. 

Appendices: The Last Ten Minutes. Operator Input Forms. The Infrastructure of  
   Mathematica. Solutions to Exercises. Solutions to Problems. 


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