Viewpoint Scaling
- To: mathgroup at smc.vnet.net
- Subject: [mg16671] Viewpoint Scaling
- From: "Naum Phleger" <naum at condor.physics.ucsb.edu>
- Date: Fri, 19 Mar 1999 12:54:17 -0500
- Organization: UCSB
- Sender: owner-wri-mathgroup at wolfram.com
I have received lots of help, but what I really want to know is the algorithm that is used to scale the points in the ViewPoint option for 3D graphics. Here is a simple example that illustrates the problem. Here are the points that I want to view my globe from (in {x,y,z} form). {1,0,0} {sqrt 2, sqrt 2,0} {1,0,0} {-sqrt 2,sqrt 2, 0} {-1,0,0}, ... or in {r,theta,fi} form {1,0,0} {1,0,pi/4} {1,0,pi/2} {1,0,3pi/4} {1,0,pi} ... The problem I have is that with this list, the odd points give a smaller image back, and it is of set because the box is oriented differently. What I want to do is enter my view points in such a way that the only difference between successive images is a rotation, no translation or scaling. Where can I find the algorithm that Viewpoints uses? Thank you for any help. -- Naum Phleger Gwinn Group: Naum's House: University of California 6735 Trigo Rd. Apt. A Santa Barbara, CA 93106 Isla Vista, CA 93117 Phone: (805) 893-8656 Phone: (805) 961-8282 naum at condor.physics.ucsb.edu