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Re: Random spherical troubles

I just happened upon this post, but I think I have a similar question.

In studying whether a sequence of numbers is random, one can construct
what is called a Noise
Sphere(  When I tried this
out, I got a non-uniform distibution of points concentrated along
the verticle axis (phi ~= 0) of the sphere.  Initially I thought that this
was an artifact of my pseudo-random number generator, but I later tried
this out with "real" random numbers and got the same distribution.
Looking at the mapping(as it is shown on the web page):

theta = 2 * Pi * Random[]

phi = Pi * Random[]

r = Sqrt[Random[]]

I thought that the problem was with the distribution in phi.  Is this a
mistake in the map?  Or am I misunderstanding the what a Noise spehere is
supposed to be?  Thanks for the help!

             Geoff Steeves // University of Alberta Physics //

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