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Re: Random spherical troubles
- To: mathgroup at smc.vnet.net
- Subject: [mg25312] Re: [mg25170] Random spherical troubles
- From: Yossi Lonke <jrl16 at po.cwru.edu>
- Date: Tue, 19 Sep 2000 03:45:41 -0400 (EDT)
- Organization: Dept. Mathematics, CWRU
- References: <8pmmhc$r6a@smc.vnet.net> <8psh4a$a8v@smc.vnet.net>
- Sender: owner-wri-mathgroup at wolfram.com
Hello,
Take a look at
http://mathworld.wolfram.com/SpherePointPicking.html
where you'll find the answer to your question.
Yossi Lonke
Geoffrey Steeves wrote:
> I just happened upon this post, but I think I have a similar question.
>
> In studying whether a sequence of numbers is random, one can construct
> what is called a Noise
> Sphere(http://mathworld.wolfram.com/NoiseSphere.html). When I tried this
> out, I got a non-uniform distibution of points concentrated along
> the verticle axis (phi ~= 0) of the sphere. Initially I thought that this
> was an artifact of my pseudo-random number generator, but I later tried
> this out with "real" random numbers and got the same distribution.
> Looking at the mapping(as it is shown on the web page):
>
> theta = 2 * Pi * Random[]
>
> phi = Pi * Random[]
>
> r = Sqrt[Random[]]
>
> I thought that the problem was with the distribution in phi. Is this a
> mistake in the map? Or am I misunderstanding the what a Noise spehere is
> supposed to be? Thanks for the help!
>
> --
> _______________________________________________________________________________
> Geoff Steeves // University of Alberta Physics //
>
> http://www.ualberta.ca/~gsteeves
> -------------------------------------------------------------------------------
--
*************************************************
Dr. Yossi Lonke
Mathematics Department
Case Western Reserve University
10900 Euclid Avenue
Cleveland, Ohio 44106
216 368-5423
http://www.cwru.edu/artsci/math/lonke/home.html
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