MathGL3.1 beta
- To: mathgroup at smc.vnet.net
- Subject: [mg38504] MathGL3.1 beta
- From: Jens-Peer Kuska <kuska at informatik.uni-leipzig.de>
- Date: Fri, 20 Dec 2002 04:27:37 -0500 (EST)
- Organization: Universitaet Leipzig
- Reply-to: kuska at informatik.uni-leipzig.de
- Sender: owner-wri-mathgroup at wolfram.com
Hi, I happy to announce the public beta test for MathGL3d 3.1 Binaries for Windows, Linux, Mac OS X and SGI can be found at http://phong.informatik.uni-leipzig.de/~kuska/mathgl3dv3/id3.htm New features of this beta: - hardware accelerated volume rendering with the new MVDensityPlot3d[] and MVListDensityPlot3D[] functions - shaded volume rendering for nVidia cards on Windows and Linux - reading and writing of compressed volume data. MathGL3d's lossless compression offer compression ratios between 2--10 for CT scans and is the best known method for loss less volume compression - direct reading of compressed volume data with MVListDensityPlot3D[] and MVListContourPlot3D[] - combination of direct volume rendering with iso-surfaces and solid objects - the mesh displacment method for iso-surfaces (MVContourPlot3D[],..) - reading an writing PLY files for ply files look at http://www-graphics.stanford.edu/data/3Dscanrep/ - support for POVRay 3.5 - setting RenderMan shader via options - an updated reference and MVManual.nb notebook that explain the new features in detail - improved line and point rendering If you find a bug you should send me information about - your operting system/computer - the Mathematica version - the graphics card, preferable from the OpenGLInformation[] function Suggestion and improvements are welcome. Merry Christmas and a happy new year to all math-group members Jens