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Re: Generating Two Unit Orthogonal Vectors to a 3D Vector
*To*: mathgroup at smc.vnet.net
*Subject*: [mg36387] Re: Generating Two Unit Orthogonal Vectors to a 3D Vector
*From*: Tom Burton <tburton at brahea.com>
*Date*: Wed, 4 Sep 2002 02:56:45 -0400 (EDT)
*References*: <al1i1d$kra$1@smc.vnet.net>
*Sender*: owner-wri-mathgroup at wolfram.com
On 9/2/02 10:36 PM, in article al1i1d$kra$1 at smc.vnet.net, "Ingolf Dahl"
<f9aid at fy.chalmers.se> wrote:
> OrthogonalUnitVectors[v:{_,_,_}]:=(Needs["LinearAlgebra`Orthogonalization`"]
> ;
> Map[LinearAlgebra`Orthogonalization`Normalize,
> NullSpace[{v,{0,0,0},{0,0,0}}]])
>
> One problem with any solution is that it should never be possible to obtain
> the two output vectors as continuous functions of the input vector, since
> that would be equivalent to the combing of a hedgehog in a vortexfree way.
NullSpace is fast, but LinearAlgebra`Orthogonalization`Normalize is slow. So
if you care about speed, perhaps #/Sqrt[#.#]& is better.
I don't know hedgehogs, but if I visualize a fur-covered ball, then I can
see as how a continuous solution is not possible everywhere. In that case, I
might like to control the discontinuity. NullSpace create a curve on
discontinuities on the unit sphere (a vortex curve, if you will). Try, e.g.,
ContourPlot[{v, w} = NullSpace[{{y, .3, x}, {0, 0, 0}, {0, 0, 0}}]; v[[3]],
{x, -1, 1}, {y, -1, 1}, PlotPoints -> 100]
It's not obvious to me where this curve is going to be. A nice feature of
the following simple scheme,
triad[u_, r_:{1, 0, 0}] := Module[{v = Cross[u, r]}, #/Sqrt[# . #] & /@
{u, v, Cross[u, v]}]
is that you know that the two points of discontinuity are where r and -r
cross the unit sphere. triad is slow, but if you commit to a particular r
and then evaluate and simplify,
FullSimplify[trial[{u,v,w}]
the resulting expression evaluates pretty fast for specific numerical
{u,v,w}.
Tom Burton
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