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MathGroup Archive 2002

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RE: RE: Generating Two Unit Orthogonal Vectors

  • To: mathgroup at smc.vnet.net
  • Subject: [mg36460] RE: [mg36429] RE: Generating Two Unit Orthogonal Vectors
  • From: "DrBob" <drbob at bigfoot.com>
  • Date: Sat, 7 Sep 2002 02:54:52 -0400 (EDT)
  • Reply-to: <drbob at bigfoot.com>
  • Sender: owner-wri-mathgroup at wolfram.com

I checked again the six solutions I had previously timed, and they DO
give orthogonal results.  (None of them depend on NullSpace for that.)

By the way, I reused my "combinations" function (from a recent problem
on adding fractions to get 1) to check for orthogonality:

    ClearAll[orthogonalQ]
    orthogonalQ[v : {__?VectorQ}] := And @@ (Chop@(
Dot @@ #) == 0 & /@ combinations[v, {2}])

    << DiscreteMath`Combinatorica`;
    ClearAll[combinations];
    r = Range[1, 9];
    combinations::usage = "combinations[list,n:{__Integer}] lists 
    the combinations of list taken n at a time";
    combinations[r_List, n_Integer, {}] := 
      If[n > Length@r, {}, DiscreteMath`Combinatorica`KSubsets[r, n]];
    combinations[r_List, n_Integer, e_?VectorQ] := Join[e, #] & /@ \
DiscreteMath`Combinatorica`KSubsets[Complement[r, e], n];
    combinations[r_List, n_Integer, e : {__?VectorQ}] := Flatten[
      combinations[r, n, #] & /@ e, 1];
    combinations[r_List, n : {__Integer}] := Which[Plus @@ n ==
Length@r, \
Join[#, Complement[r, #]] & /@ 
    combinations[r, Drop[n, -1]], Plus @@ n > Length@r, {}, True, Fold[
        combinations[r, #2, #1] &, {}, n]]

Bobby

-----Original Message-----
From: David Park [mailto:djmp at earthlink.net] 
To: mathgroup at smc.vnet.net
Subject: [mg36460] [mg36429] RE: Generating Two Unit Orthogonal Vectors 


Daniel Lichtblau has pointed out that NullSpace does not generally give
orthogonal vectors. Therefore the routines that depended upon that were
in
error. He says that it does give orthogonal vectors when the input
vector
contains approximate numbers. For graphical purposes this will be good
enough for me. Therefore I modify Ted's routine to

OrthogonalUnitVectors[vect__?(VectorQ[#, NumericQ] &)] /;
        (SameQ @@ Length /@ {vect}) && (Length[First[{vect}]] > 1) :=
    #/Sqrt[#.#] & /@ NullSpace[{vect}// N]

and the short version for 3D vectors

OrthogonalUnitVectors[v : {_, _, _}] := #/Sqrt[#.#] & /@
NullSpace[{v//N}]

For exact vectors I might use for 3D

OrthogonalUnitVectors[v : {_, _, _}] :=
    #/Sqrt[#.#] & /@ {temp = First[NullSpace[{v}]], v\[Cross]temp}

I'm still looking for something that is easy to remember.

David Park
djmp at earthlink.net
http://home.earthlink.net/~djmp/


From: Ersek, Ted R [mailto:ErsekTR at navair.navy.mil]
To: mathgroup at smc.vnet.net


Hugh Goyder and David Park gave a most elegant function to find two
vectors
that are orthogonal to one vector in 3D.  The key to coming up with the
elegant solution is an understanding of Mathematica's NullSpace
function.
We can easily make the version from Hugh and David much more general
with
the version below.
-------------
OrthogonalUnitVectors[vect__?VectorQ]:=
    #/Sqrt[#.#]&/@NullSpace[{vect}]

-------------
The version above will give a set of unit orthogonal vectors if given
any
number of vectors in any dimension.
So besides giving it a 3D vector we can give it the following:
   OrthogonalUnitVectors[{2,1,0,-1,1}]
   or
   OrthogonalUnitVectors[{0,1,0,1/2,1},{1,0,-1,1/2}]

------------
But the short version above isn't very robust.
(1)  Clear[x,y,z];NullSpace[{{x,y,z}}]
       returns two vectors orthogonal to {x,y,z}, but the two vectors
NullSpace returns aren't orthogonal to each other.
       So (OrthogonalUnitVectors) should only work with numeric vectors.

(2)  We should ensure all the vectors have the same dimension and length
>1.

I give a less concise version below that corrects these problems.
------------

OrthogonalUnitVectors[vect__?(VectorQ[#,NumericQ]&)]/;
        (SameQ@@Length/@{vect})&&(Length[First[{vect}]]>1):=
    #/Sqrt[#.#]&/@NullSpace[{vect}]

--------------
Regards,
   Ted Ersek
   Get Mathematica tips, tricks from
   http://www.verbeia.com/mathematica/tips/Tricks.html







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