Re: ViewPoint -> moving into scenes
- To: mathgroup at smc.vnet.net
- Subject: [mg40491] Re: ViewPoint -> moving into scenes
- From: Jens-Peer Kuska <kuska at informatik.uni-leipzig.de>
- Date: Tue, 8 Apr 2003 03:02:46 -0400 (EDT)
- Organization: Universitaet Leipzig
- References: <b6re75$7na$1@smc.vnet.net>
- Reply-to: kuska at informatik.uni-leipzig.de
- Sender: owner-wri-mathgroup at wolfram.com
Hi, ideally *there are* two points ViewPoint and ViewCenter and the difference between the ViewCenter and the ViewPoint is the view direction. Moreover there is a ViewVertical, that specify the camera orientation. And gg = ParametricPlot3D[ {(2 + Cos[v])*Cos[u], (2 + Cos[v])*Sin[u], Sin[v]}, {u, 0, 2Pi}, {v, Pi, 2Pi}] Show[ gg, ViewPoint -> {0.5, 0.5, 0.16}, ViewCenter -> {0.5, 0.5, 0.05}, PlotRegion -> {{-6, 6}, {-6, 6}} ] look like you where inside of the half-torus. Regards Jens Patrick McLean wrote: > > In making animations using Mathematica, I would like to create the scene > as a Graphics3D object and then be able to view the scene from a point > *inside* the scene. > > The option ViewPoint seems to be the most obvious thing to try. > > But ViewPoint is taken to be a point *outside* the limits of a box > around the object. > > Ideally their would be two options - ViewPoint and ViewDirection. > > Does anyone know how to make this work?