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Re: scaling/translating Polyhedra - is this how??

  • To: mathgroup at smc.vnet.net
  • Subject: [mg38630] Re: scaling/translating Polyhedra - is this how??
  • From: atelesforos at hotmail.com (Orestis Vantzos)
  • Date: Wed, 1 Jan 2003 03:40:19 -0500 (EST)
  • References: <aur7f0$889$1@smc.vnet.net>
  • Sender: owner-wri-mathgroup at wolfram.com

Rules are a much easier way to do this:
(* define t0 as in your post *)
t1= t0 /. v:{_?NumericQ..}:>(.4 v + {0,0,2});
(* Visualize it.. *)
Show[Graphics3D[{t0,t1}]];

Type very carefully!!
This seeks all numeric vectors within t0, scales and translatees them in one sweep!
Neat, huh?

Orestis



relishguy at pluggedin.org (Relishguy) wrote in message news:<aur7f0$889$1 at smc.vnet.net>...
> I wanted to just display a tetrahedron scaled smaller and translated
> along the z-axis like the example on p.517 of the S.Wolfram book
> (V.4). After I figured out that the example used a cuboid and the
> constructor for the tetrahedron would not work the same way, I devised
> a way to accomplish this. However, I have seen so many exercises that
> can be accomplished more easily when I gain more knowledge.
> 
> I figured out that the tetrahedron is just a list of polygons, which
> are just a list of triples. So, here goes:
> 
> <<Graphics`Polyhedra`
> t0=Tetrahedron[]
> f0=Function[x,0.2*x]  (* make it 20% as big *)
> t1=Map[f0,t0,{4}]     (* go down to level 4 *)
> f1=Function[x,{x[[1]], x[[2]], x[[3]]+0.1}] (* move it up by 0.1 *)
> t2=Map[f1, f2, {3}]   (*this time it should work on the points *)
> Show[Graphics3D[{t2}]]  
> 
> Is there some easier way to translate/scale a polyhedron (or polygon)?
> 
> Thanks in advance.
> 
> Regards..
> Note: Of course, I am happy that this can be accomplished at all,
> using these weird "map"ings! :-))


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