web-based mathematical visualization and interactive geometry
- To: mathgroup at smc.vnet.net
- Subject: [mg44635] web-based mathematical visualization and interactive geometry
- From: "Klaus Hildebrandt" <klaus.hildebrandt at tu-berlin.de>
- Date: Tue, 18 Nov 2003 06:42:11 -0500 (EST)
- Sender: owner-wri-mathgroup at wolfram.com
JavaView is a program, tightly integrated with Mathematica,
for web-based mathematical visualization and interactive geometry
experiments. We just released the new version 3.0.
For more information and download see www.javaview.de
Integration of JavaView and Mathematica
JavaView provides an integrated viewer and geometry toolbox for
Mathematica graphics. JavaView 3.0 understands most Mathematica graphics
types and viewing options, and it is capable of providing user feedback
such as pick information back into a Mathematica notebook session. For
example, user events like picking with a mouse or dragging a vertex in a
JavaView display may be caught by a Mathematica notebook and used as 2d
or 3d input parameters.
Some application areas of the tight integration of Mathematica and
- View any Mathematica graphics and animation in a JavaView display
- Add transparency, texture and smooth shading to Mathematica graphics
- Receive pick information from JavaView into a Mathematica notebook
- Interactive web pages with Mathematica graphics
- Apply advanced algorithms of JavaView to extend Mathematica's rich set
- Export a Mathematica graphics into different file formats like Vrml,
- Full scripting of JavaView from a Mathematica notebook with J/Link
- Create interactive web services with webMathematica and MSPJavaView
Among the new feature JavaView are:
- "Integer pick" constrains the dragging of vertices to an integer grid.
- Improved ambient transformations in hyperbolic and spherical space,
and in dimensions > 3.
- Anti-aliased rendering improved and accelerated.
- Smooth shading of surfaces colors (both vertex and elements colors).
- Smooth lighting and light inspector.
- Extended collection of subdivision algorithms.
- Lego-like construction blocks as surface representation.
- Anisotropic smoothing of noisy surfaces.
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