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Re: viewing 3D surfaces

  • To: mathgroup at smc.vnet.net
  • Subject: [mg51475] Re: [mg51449] viewing 3D surfaces
  • From: Yasvir Tesiram <yat at omrf.ouhsc.edu>
  • Date: Tue, 19 Oct 2004 02:55:48 -0400 (EDT)
  • References: <200410170706.DAA07204@smc.vnet.net>
  • Sender: owner-wri-mathgroup at wolfram.com

Hi,
<<RealTime3D`

or do a search on MathGL3D by a frequent contributor to this list and 
see if that is something useful for you.

Cheers
Yas

On Oct 17, 2004, at 2:06 AM, Narasimham G.L. wrote:

> Is there now a way to look continuously all around  at 3D surfaces by
> mouse click/drag, in the way 3D ViewPoint Selector cube can be moved.
> It can save  much space  in the code compared to SpinShow frame
> animations.


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