       Re: ColorFunctions again (making z=0 be different from z=1)

• To: mathgroup at smc.vnet.net
• Subject: [mg50593] Re: ColorFunctions again (making z=0 be different from z=1)
• From: "Peltio" <peltio at twilight.zone>
• Date: Sat, 11 Sep 2004 06:45:00 -0400 (EDT)
• References: <chk0cu\$sj\$1@smc.vnet.net> <chpa0a\$jsl\$1@smc.vnet.net> <chroci\$50m\$1@smc.vnet.net>
• Reply-to: "Peltio" <peltioNOSP at Mdespammed.com.invalid>
• Sender: owner-wri-mathgroup at wolfram.com

```"AES/newspost" wrote

>But color adds something also.
>Would you have offhand a way to define a
>
>    RedLevel
>
>that goes from white for z=0 to brightest red for z=1?

I would suggest moving along the saturation direction with lightness set to
the maximum value in

Hue[h, s, l]

The first parameter in hue allows you to select the desired hue: 0 and 1 are
red, 0.84 is violet, 0.33 is green and so on... You might want to choose a
different value for the last parameter (lightness). Here's the
'plain red' version:

RedLevel[x_, maxBk_:0.1, maxWh_:1] :=
Hue[1, maxBk + x(maxWh - maxBk), 1]

f[x_,y_]:=Sin[x^2+y^2]/(x^2+y^2)

Plot3D[f[x, y], {x, -4, 4}, {y, -4, 4}, ColorFunction ->RedLevel,
PlotRange -> All, PlotPoints -> 35];

We can define a function

WhiteToColor[h_][x_, maxBk_:0, maxWh_:1] :=
Hue[h, maxBk + x(maxWh - maxBk), 1]

So that we can choose which hue to use in this way:

Plot3D[f[x, y], {x, -4, 4}, {y, -4, 4},
ColorFunction ->WhiteToColor[.84],
PlotRange -> All, PlotPoints -> 35];

But I prefer to use a simple function like this:

Jungle = RGBColor[1 - #, #, 0.74] &

Plot3D[f[x, y], {x, -4, 4}, {y, -4, 4},
ColorFunction ->Jungle,
PlotRange -> All, PlotPoints -> 35];

Hope this helps,
Peltio
invalid address in reply-to. crafty demunging required to mail me

```

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