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Re: Re: Re: Re: Re: Types in Mathematica thread
On Dec 6, 2005, at 3:58 AM, Andrzej Kozlowski wrote:
>
> On 6 Dec 2005, at 14:03, Kristen W Carlson wrote:
>
>> You had me going there, I did look for it :-)
>>
>> Maybe. Another possibility is the ambiguity; an integer, a negative
>> number, a rational, a prime, are all reals.
>
> Yes, but obviously if the discussion is about types in the sense that
> computer scientists (not me!) use the term, then the type of objects
> with Head Real in Mathematica is exactly what is known as inexact
> numbers, or floating point number or floats etc..
As a programmer, not a professional computer scientist, and someone
who works with a lot of numeric data I must say I have never seen a
type hierarchy of numerics in a programming language that made
mathematics easy. It seems to me that if one wanted a type hierarchy
then the root would actually be what is informally considered the
most complex type (for example complex numbers, but why stop there
why not quaternions and octonions? And what about such oddities as
Chatin's constant and Aleph numbers?) and the descendants would be
reals, integers etc. This is almost exactly the reverse of how the
type hierarchy for numerics is usually defined (in fact it's rarely a
singly rooted tree but a collection of trees typically rooted at real
and integer) and still be unwieldy. For example it would be nice to
have a class of imaginaries as a descendent of complex values, but
that cannot be the same as the real class which is a superset of the
integers and thus in most languages it would be very difficult if not
impossible to write functions that took integers as arguments and
returned imaginaries since typically one can return parent or child
types but not "cousin" types which require breadth first traversal of
the type hierarchy.
I suppose you could use some sort of set theoretic expression for
numbers to resolve this problem but I can't imagine that would
perform acceptably on any physically realizable computer.
Regards,
Ssezi
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