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Re: axes for Plot3D
 To: mathgroup at smc.vnet.net
 Subject: [mg60956] Re: axes for Plot3D
 From: "JensPeer Kuska" <kuska at informatik.unileipzig.de>
 Date: Wed, 5 Oct 2005 02:27:55 0400 (EDT)
 Organization: Uni Leipzig
 References: <dhirom$lua$1@smc.vnet.net><dhj4n3$smu$1@smc.vnet.net> <dhlcbp$d02$1@smc.vnet.net>
 Sender: ownerwrimathgroup at wolfram.com
Hi,
create the plot, convert it to a Graphics3D[] and
apply the transformation, i.e.
Graphics3D[
Plot3D[Sin[x*y], {x, 0, Pi}, {y, 0, Pi},
DisplayFunction > Identity]] /.
Polygon[pnts_] :> Polygon[{1, 1, 1}*# & /@
pnts] //
Show[#, DisplayFunction > $DisplayFunction] &
Regards
Jens
"grimey" <tfgeyer at yahoo.com> schrieb im
Newsbeitrag news:dhlcbp$d02$1 at smc.vnet.net...
 Thank you, but it's not what I'm looking for,
that's just determining
 where the axes should be drawn.
 Perhaps I explained it badly:
 I want to draw
 Plot3D[Sin[x y],{x,Pi,Pi},{y,Pi,Pi}] but in a
way that it looks like
 I draw
 Plot3D[Sin[x y]],{x,Pi,Pi},{y,Pi,Pi}]], so
that the positive xaxis
 and the negative xaxis are switched, it should
start with "+Pi" (left
 side in default ViewPoint) and end with "Pi"
(right side in default
 ViewPoint), but it should still show "Sin[x y]".
Just one axis is
 rotated for 180 degree.
 Of course it's not Sin[x y] that I want to plot,
that is just an
 example. I have a 3Dplot where the most
important things can be seen
 in one corner that you don't get to see in the
front simply by changing
 the ViewPoint, you somehow have to invert one
axis of the plot.

 Thank you.

 Thomas Geyer

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