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RE: Graphics3D axes
- To: mathgroup at smc.vnet.net
- Subject: [mg66696] RE: Graphics3D axes
- From: Laura <grzz_76 at hotmail.com>
- Date: Sat, 27 May 2006 03:52:11 -0400 (EDT)
- References: <e56et5$2r2$1@smc.vnet.net>
- Sender: owner-wri-mathgroup at wolfram.com
"David Park" <djmp at earthlink.net> wrote in
news:e56et5$2r2$1 at smc.vnet.net:
> Laura,
>
> The DrawGraphics Mathematica package that can be purchased through my
> web site ($50) amoung other things contains a DrawAxes command for
> Graphics3D. The syntax is...
>
> DrawAxes[{xorg, yorg, zorg}, {min, max}, styles]
>
> where {min, max} are the displacements from the axes origin in plot
> coordinates. styles gives a list of line styles for the 3 axis. The
> axes could be labeled by adding separate Text statements. With
> DrawGraphics it is easy to add all these things into a plot because
> all elements are treated as graphics primitives. Thus multiple
> surfaces, axes and Text statements can all be easily combined in one
> plot statement.
>
> Here is an example of its use that combines a plot of four spheres
> with a labeled axes.
>
> Needs["DrawGraphics`DrawingMaster`"]
>
> sphere[center_, radius_][p_, t_] :=
> center + radius{Cos[t]Cos[p], Sin[t]Cos[p], Sin[p]}
> style = {IndianRed, AbsoluteThickness[2]};
>
> Draw3DItems[
> {ParametricDraw3D[
> Evaluate[sphere[#, 1][p, t]], {p, -Pi/2, Pi/2}, {t, 0,
> 2Pi}] & /@ ({{-2, -2, -2}, {2, 2, 2}, {-2, -2, 2}, {2,
> 2, -2}}0.7),
> DrawAxes[{0, 0, 0}, {-3, 3}, {style, style, style}],
> MapThread[
> Text[#1, #2, #3] &, {{x, y, z},
> {{3.3, 0, 0}, {0, 1, 0}, {0, 0, 3.3}}, {{0, 0}, {-2, 0}, {0,
> 0}}}]
> },
> ImageSize -> 300,
> Boxed -> False,
> NeutralLighting[0.8, 0.8, 0.2],
> Background -> AliceBlue];
>
> I used special positioning for the labels of the axes so the y axes
> label would not be written over one of the spheres.
>
> David Park
> djmp at earthlink.net
> http://home.earthlink.net/~djmp/
>
>
> From: Laura [mailto:grzz_76 at hotmail.com]
To: mathgroup at smc.vnet.net
>
> This must be a common query but I haven't been able to find the
> answer:
>
Thank you for the suggestions. Why is this not better documented, or not
an easy option? I think wanting a standard axes must be, well, standard!
> For plotting 3D graphics (plot3D or Graphics3D), how do you get the
> standard axes: (1,0,0), (0,1,0), (0,0,1)? I've tried all sorts of
> options from AxesEdges to changing Views. Basically, I'd like my 3D
> plots to appear with the axes set at the origin.
>
> z
> |
> (0,0,0) |______ y
> /
> /
> x
>
> Thank you for any pointers.
>
>
>
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