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Re: Similar matrices->similar eigenvectors?
*To*: mathgroup at smc.vnet.net
*Subject*: [mg80401] Re: [mg80371] Similar matrices->similar eigenvectors?
*From*: DrMajorBob <drmajorbob at bigfoot.com>
*Date*: Tue, 21 Aug 2007 05:06:18 -0400 (EDT)
*References*: <14594541.1187598542998.JavaMail.root@m35>
*Reply-to*: drmajorbob at bigfoot.com
I don't think it's possible to eliminate all discontinuities, but this may
improve things:
Clear[normalize, eigensystem]
normalize[v : {(0.) ..., x_?Negative, ___}] := -v/Norm[v]
normalize[v_?VectorQ] := v/Norm[v]
normalize[m_?MatrixQ] := normalize /@ m
eigensystem[m_?MatrixQ] := Module[{e, vecs, vals, o},
{vals, vecs} = Eigensystem[m];
vecs = normalize@vecs;
o = Reverse@Ordering@vals;
{vals[[o]], vecs[[o]]}
]
eigensystem[m_?MatrixQ, k_Integer?Positive] :=
eigensystem[m][[All, ;; k]]
distances2points[d_] := (n = Length[d];
h = IdentityMatrix[n] - Table[1, {n, n}]/n;
b = -h.(d*d/2).h;
{vals, vecs} = eigensystem[b, 2];
Point[Re[#]] & /@ Transpose[vecs*Sqrt[vals]])
Clear[d1, d2, d3, d4, d5, d6]; limits = {{{d1, 0, "1->2"}, 0,
1}, {{d2, 0, "1->3"}, 0, 1}, {{d3, 0, "1->4"}, 0,
1}, {{d4, 0, "2->3"}, 0, 1}, {{d5, 0, "2->4"}, 0,
1}, {{d6, 0, "3->4"}, 0, 1}};
Manipulate[
Graphics[distances2points[{{0, d1, d2, d3}, {d1, 0, d4, d5}, {d2, d4,
0, d6}, {d3, d5, d6, 0}}], PlotRange -> {{-1, 1}, {-1, 1}}],
Evaluate[Sequence @@ limits], LocalizeVariables -> False]
Replace eigensystem with Eigensystem in "distances2points", to get the
original behavior.
Bobby
On Mon, 20 Aug 2007 02:38:50 -0500, Yaroslav Bulatov
<yaroslavvb at gmail.com> wrote:
> In the default implementation of "Eigenvectors", the orientations seem
> arbitrary. Changing the matrix slightly could end up flipping the
> eigenvectors 180 degrees. A simple fix of telling eigenvectors to
> always be on one side of some arbitrary plane doesn't work because it
> will flip eigenvectors that are near-parallel to the plane with small
> changes in the matrix.
>
> I'm trying to make a demo of multi-dimensional scaling, and the result
> is that as I drag the slider, the points flip back and forth
> erratically.
>
> Basically I'd like to get a function g[mat] which returns eigenvectors
> of mat, and is continuous, what is the simplest way of achieving this?
>
> -----------
> distances2points[d_] := (n = Length[d];
> (*nxn matrix of ones*)j = Table[1, {n, n}];
> (*centering matrix*)h = IdentityMatrix[n] - j/n;
> a = -d*d/2;
> b = h.a.h;
> (*Eigenvectors are returned with arbitrary orientation,
> orient them to point in the same halfplane*)
> orient[v_, orientvec_] := ((*1,1,1,1 halfplane is often ambiguous,
> use random halfplane*)(*SeedRandom[0];
> orientvec=RandomReal[{0,1},Length[v]];*)
> If[Round[v, .1].orientvec > 0, -v, v]);
> vecs = Eigenvectors[b][[1 ;; 2]];
> (*vecs=orient[#,b[[1]]]&/@vecs;*)
> vals = Eigenvalues[b][[1 ;; 2]];
> Point[Re[#]] & /@ Transpose[vecs*Sqrt[vals]])
> Clear[d1, d2, d3, d4, d5, d6]; limits = {{{d1, 0, "1->2"}, 0,
> 1}, {{d2, 0, "1->3"}, 0, 1}, {{d3, 0, "1->4"}, 0,
> 1}, {{d4, 0, "2->3"}, 0, 1}, {{d5, 0, "2->4"}, 0,
> 1}, {{d6, 0, "3->4"}, 0, 1}};
> Manipulate[
> Graphics[distances2points[{{0, d1, d2, d3}, {d1, 0, d4, d5}, {d2, d4,
> 0, d6}, {d3, d5, d6, 0}}], PlotRange -> {{-1, 1}, {-1, 1}}],
> Evaluate[Sequence @@ limits], LocalizeVariables -> False]
>
>
>
--
DrMajorBob at bigfoot.com
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