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Re: Re: Binary Vector Manipulation
*To*: mathgroup at smc.vnet.net
*Subject*: [mg84167] Re: [mg84112] Re: Binary Vector Manipulation
*From*: DrMajorBob <drmajorbob at bigfoot.com>
*Date*: Wed, 12 Dec 2007 05:12:15 -0500 (EST)
*References*: <fjj183$frv$1@smc.vnet.net> <27344701.1197389547252.JavaMail.root@m35>
*Reply-to*: drmajorbob at bigfoot.com
Brilliant!
That has linear complexity (apparently) and, for n=10^6, it's 30 times
faster than my solution.
I rewrote it to eliminate a Total, but it hardly mattered:
muench[a_, b_] := Block[{newB = Clip[a + b], posns},
posns = Position[Normal@newB, 1];
ReplacePart[newB, RandomSample[posns, Length@posns - Total@b] -> 0]]
Bobby
On Mon, 10 Dec 2007 19:39:28 -0600, thomas <thomas.muench at gmail.com> wrote:
> One of several possibilities is
>
> With[{newB = Clip[vectorA + vectorB]},
> ReplacePart[newB,
> RandomSample[Position[Normal@newB, 1], Total[newB] - Total[vectorB]]
> ->
> 0]]
>
> where newB is your new vector with "more than 50%" 1's. It is achieved
> by adding vectorA and vectorB, yielding some "2" entries where the "1"
> entries between A and b overlapped. Clip[...] corrects for that.
>
> In the second part you randomly replace the appropriate number of 1's
> with 0's. You get this number with Total[newB] - Total[vectorB], which
> is the number of excess 1's in newB. You need the "Normal@" in
> "Position[Normal@newB, 1]" only if your original vectors were
> SparseArrays, because Position doesn't work with SparseArrays.
>
> another option [maybe faster, depending on the size of your vectors]:
>
> SparseArray[
> RandomSample[
> SparseArray@Clip[vectorA + vectorB]/.
> SparseArray[_, _, _, p_] :> Flatten@p[[2, 2]], Total[vectorB]] ->
> Table[1, {Total[vectorB]}]]
>
>
> Hope that helps,
> Thomas
>
> On Dec 10, 10:34 am, Tara.Ann.Lor... at gmail.com wrote:
>> I am need of assistance programming the following scenario:
>>
>> I have two vectors composed of 0's and 1's. Vector "A" has 5% 1's
>> (and 95% 0's) while Vector "B" has 50% 1's and 50% 0's.
>>
>> First, I would like to change Vector B to have a "1" in every place
>> that Vector A also has a "1" (in other words, I will then have more
>> than 50% 1's in Vector B once this step is completed).
>>
>> Then, I would like to *randomly* return Vector B back to a 50/50
>> distribution of 1's and 0's.
>>
>> I greatly appreciate any proposed programming methods.
>>
>> Thank you,
>> Tara
>
>
--
DrMajorBob at bigfoot.com
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