Re: Problem with Out keeping the camera view direction

• To: mathgroup at smc.vnet.net
• Subject: [mg84353] Re: Problem with Out keeping the camera view direction
• From: Jens-Peer Kuska <kuska at informatik.uni-leipzig.de>
• Date: Thu, 20 Dec 2007 00:04:13 -0500 (EST)
• References: <fkanmh\$dj0\$1@smc.vnet.net>

```Hi,

try

{vp, vc, vv} =
OptionValue[Plot3D, #] & /@ {ViewPoint, ViewCenter, ViewVertical};

Plot3D[Sqrt[1 - x^2 - y^2], {x, -1, 1}, {y, -1, 1},
MeshShading -> {{Yellow, Orange}, {Pink, Red}}, Mesh -> 10,
Evaluate[
Sequence @@
Dynamic[vc], Dynamic[vv]}]
], MaxRecursion -> 2, WorkingPrecision -> 20,
PlotPoints -> {100, 100}, Boxed -> False, Background -> Black]

to save the camera position and orientation in vp,vc,vv
and use the values when you save the graphics.

Regards
Jens

Camille JORDAN wrote:
> Ok let' say we run this command
>
> Plot3D[Sqrt[1 - x^2 - y^2], {x, -1, 1}, {y, -1, 1},
>  MeshShading -> {{Yellow, Orange}, {Pink, Red}}, Mesh -> 10,
>  MaxRecursion -> 2, WorkingPrecision -> 20, PlotPoints -> {100, 100},
>  Boxed -> False, Background -> Black]
>
> that produces a nice semi sphere
>
> now use the Mouse cursor to rotate the semisphere to a different
> position. or Alt to zoom in or out etc
> and then use
>
> Rasterize[Out[3]]
> assuming the Out[3] is the output from the above Plot3D command
>
> shouldn't Rasterize of the Out[3] keep the same camera view port
> coordinates?
>
> How can I get the view port coordinates from the Out[3] so that I can
> place that directly on my Plot3D then?
> Thanks for the help.
>

```

• Prev by Date: Re: Updating NumberPadding?
• Next by Date: Re: FileNameSetter button return state
• Previous by thread: Re: Problem with Out keeping the camera view direction
• Next by thread: Trouble with double factorial and an infinite product