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Re: Suggestions for Maintaining "Object" State?

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  • Subject: [mg78363] Re: Suggestions for Maintaining "Object" State?
  • From: Hannes Kessler <HannesKessler at>
  • Date: Fri, 29 Jun 2007 05:44:38 -0400 (EDT)
  • References: <f5vsk1$l46$>

Hello Carey,

one possibility you could use is an object-oriented approach what you
perhaps have in mind with "using UpValues or Tags to assign object
state to symbols". Here are two links where you can download packages
and examples:

The book of Roman Maeder "The Mathematica programmer" vol. I explains
his package in more detail.

Below is a simple sphere example for an object oriented approach which
works without the packages. The sphere state is characterized by its
radius and center.

Best regards,

(*Nothing is a sphere by default*)

In[1]:= sphereQ[_] := False;

(*Constructor of a sphere*)

In[2]:= sphere[r_, c : {_, _, _}] := Module[{sphere},
   sphereQ[sphere] = True;
   rad[sphere] = r;
   center[sphere] = c;

(*Methods which can be applied to a sphere*)

In[3]:= volume[s_?sphereQ] := (4 Pi)/3 rad[s]^3;

move[s_?sphereQ, dc : {_, _, _}] := center[s] = center[s] + dc;

expand[s_?sphereQ, dr_] := rad[s] = rad[s] + dr;

(*Create two spheres which are initially equal*)

In[6]:= s1 = sphere[1, {0, 0, 0}]
s2 = sphere[1, {0, 0, 0}]

Out[6]= sphere$66

Out[7]= sphere$69

(*Here we see the initial states of both spheres*)

In[8]:= rad[s1]

Out[8]= 1

Out[9]= {0, 0, 0}

In[10]:= rad[s2]

Out[10]= 1

Out[11]= {0, 0, 0}

(*The volumes are of course also equal*)

In[12]:= volume[s1]

Out[12]= (4 \[Pi])/3

Out[13]= (4 \[Pi])/3

(*Now change the state of sphere 1*)

In[14]:= move[s1, {1, 0, 0}];
expand[s1, 2];

(*Now the states are different*)

In[16]:= rad[s1]

Out[16]= 3

Out[17]= {1, 0, 0}

Out[18]= 1

Out[19]= {0, 0, 0}

(*And the volumes will be calculated depending on the state of each

In[20]:= volume[s1]

Out[20]= 36 \[Pi]

Out[21]= (4 \[Pi])/3

On 28 Jun., 10:48, "Carey Sublette" <carey... at> wrote:
> I am starting to develop a fairly complex simulation using Mathematica 6 and
> am confronting a basic issue that I am unsure how best to resolve: "How to
> preserve the state of an object?"
> Physical objects represented in a simulation have internal state that is
> preserved and affects how they respond to stimulus from the simulation
> environment.
> Possible ways of implementing this behavior includes creating modules
> representing objects and:
> *  exporting state to the session (or other enclosing scope) as a list of
> values, which either exists as a global variable or is passed in as a
> parameter;
> * using UpValues or Tags to assign object state to symbols(?).
> At the moment the objects in the simulation have a 1-to-1 relationship,
> there is only one of each type, which simplifies the problem, though in the
> future I may need to maintain state for multiple objects of the same type.
> Does anyone have recommendations for how to do this, optimized either for
> convenience or efficiency?

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