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Re: Re: Re: Wolfram Research 2+12 degree-of-freedom
- To: mathgroup at smc.vnet.net
- Subject: [mg76596] Re: [mg76539] Re: [mg76441] Re: Wolfram Research 2+12 degree-of-freedom
- From: Murray Eisenberg <murray at math.umass.edu>
- Date: Thu, 24 May 2007 06:14:38 -0400 (EDT)
- Organization: Mathematics & Statistics, Univ. of Mass./Amherst
- References: <200705230941.FAA24399@smc.vnet.net>
- Reply-to: murray at math.umass.edu
Confusion? Not on my part -- perhaps on the documentation writers'
part: the docs explicitly say "Wolfram Research 2+12 degree-of-freedom
gamepad" in at least two places:
guide/Interactive3DControl
guide/GamepadAndDeviceInterface
John Fultz wrote:
> On Tue, 22 May 2007 02:52:52 -0400 (EDT), Szabolcs wrote:
>> Murray Eisenberg wrote:
>>
>>> Mathematica 6.0 allows input via a gamepad/controller, and the 6.0 docs
>>> mention the "Wolfram Research 2+12 degree-of-freedom gamepad."
>>>
>>> Does anybody have information about that gamepad?
>>>
>> But what is the controller interface really good for? I cannot imagine a
>> _Mathematica_ application where a gamepad would provide a real advantage
>> over a simple mouse.
>>
>> Szabolcs
>
> A typical mouse provides 3 axes of movement (including the mousewheel) and=
> 3-5
> buttons. It's very well designed for that purpose, but shoehorning more=
> degrees
> of freedom into it becomes very awkward.
>
> A gamepad is very well designed for 4 axes of movement (especially when
> adjusting them all simultaneously) and many more buttons. There are some
> interfaces for which this can be very natural, and for which you don't lose=
> much
> by losing the fine precision control a mouse gives you.
>
> I think we have a lot to learn about what kinds of interfaces would benefit.=
> If
> you search for 'gamepad' on http://demonstrations.wolfram.com, you'll see a=
> few
> where it was specifically considered. Also, try using a gamepad to explore=
> a 3D
> graphic.
>
> There's a little confusion about the "Wolfram Research...gamepad", but we've=
>
> found that the Logitech Dual Action gamepads work very well. And, of=
> course,
> we've tested Mathematica with many other gamepads. However, it seems that=
> an
> open secret in the gaming community is that not all gamepads are as=
> compatible
> as you might wish them to be, so your mileage may vary.
>
> Sincerely,
>
> John Fultz
> jfultz at wolfram.com
> User Interface Group
> Wolfram Research, Inc.
>
>
>
--
Murray Eisenberg murray at math.umass.edu
Mathematics & Statistics Dept.
Lederle Graduate Research Tower phone 413 549-1020 (H)
University of Massachusetts 413 545-2859 (W)
710 North Pleasant Street fax 413 545-1801
Amherst, MA 01003-9305
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