Using Inset as a primitive in Graphics3D
- To: mathgroup at smc.vnet.net
- Subject: [mg80926] Using Inset as a primitive in Graphics3D
- From: "peter.steneteg at gmail.com" <peter.steneteg at gmail.com>
- Date: Thu, 6 Sep 2007 05:13:37 -0400 (EDT)
In the documentation it is stated that Inset is a graphics primitive for Graphics3D but when I try to use in Mathematica tells me it's not so. Has anyone been able to use Inset in a Graphics3D? Or is the documentation on Graphics3D wrong?