Re: Polygon cutter
- To: mathgroup at smc.vnet.net
- Subject: [mg88000] Re: Polygon cutter
- From: Mark Fisher <particlefilter at gmail.com>
- Date: Mon, 21 Apr 2008 14:37:59 -0400 (EDT)
- References: <200804200349.XAA11201@smc.vnet.net> <fuhf9s$ib1$1@smc.vnet.net>
On Apr 21, 6:41 am, car... at colorado.edu wrote: > On Apr 21, 1:21 am, "W_Craig Carter" <ccar... at mit.edu> wrote: > > > > > Hello Carlos, > > I believe the interpretation of good style is a bit like ethics--it's > > easy to agree in extreme cases, but the in-between cases are > > subjective. > > > I think this depends on whether you intend to modify the code in the > > future. I believe V1 is easier to read, and if you think that someone > > else may wish to modify it, then I recommend sticking with that. > > However,"Which" will probably be more efficient, and rank the order of > > tests with decreasing frequency. > > > V2 looks cool--some people like that. There is probably a way to > > improve the coolness even more, and remove the need to return the > > impossible "Null"s. Creating V2 probably hones your skills and is > > more interesting to do, which is similarly important; but probably has > > a direct impact on a broader interpretation of efficiency. > > > On Sat, Apr 19, 2008 at 11:49 PM, <car... at colorado.edu> wrote: > > > A programming style question. The code fragments below come > > > Version 1. Straight translation from Fortran: > > > > p={Null}; > > > If [tb>0&&tb==tt, p={P1,P2,P4,P3}]; > > > : > > : > > > > poly=Graphics[Polygon[p]]; > > > > Version 2. Table driven variant of above: > > > > p={{{},{Pc1,Pc2,Pc3},{Pc1,P4,P3},{Pc1,Pc2,P3,P4}}, > > > {{Null},{},{Null},{Null}}, > > > {{Null},{Pc3,Pc2,P1,P2},{P1,P2,P4,P3},{Pc2,P1,P2,P4,P3}}, > > > {{Null},{Pc3,P1,P2},{Null},{P1,P2,P4,P3}}} [[tb+2,tt+2]]; > > > poly=Graphics[Polygon[p]]; > > > > Question: which version is preferable in Mathematica, or is > > > there a better one? Both run roughly at the same speed > > > (about 25 microsec under 5.2 on an Intel MacBook Pro). > > > Since this loop is traversed once for each polygon, > > > efficiency is important. > > > -- > > W. Craig Carter > > Your suggestion of looking at the Which construct was an interesting > one - > didn't know it existed. So I tried it as > > p={Null}; > Which [tb>0&&tb==tt, p={P1,P2,P4,P3}, tb==1&&tt==2, > p={Pc2,P1,P2,P4,P3}, > tb==-1&&tt==-1,p={}, tb==-1&&tt==0= > , > p={Pc1,Pc2,Pc3}, > tb==-1&&tt==1, p={Pc1,P4,P3}, tb==-1&&tt==2, > p={Pc1,Pc2,P3,P4}, > tb==0&&tt==0, p={}, tb==1&&tt==0, > p={Pc3,Pc2,P1,P2}, > tb==2&&tt==0, p={Pc3,P1,P2}]; > poly=Graphics[Polygon[p]]; > > The two most common cases are the first two. I expected this to be > quicker than V1 > but it wasnt. On a MacBook Pro under 5.2: > > V1 25 microsec/polygon > V2 24 > Which 30 > > Similar rankings for 4.1 and 4.2. Havent tested it on 6.0. How about using Switch? switchfun[{tb_, tt_}]:= Switch[{tb, tt}, {tb, tb} /; tb > 0, {P1, P2, P4, P3}, {1, 2}, {Pc2, P1, P2, P4, P3}, {-1, 0}, {Pc1, Pc2, Pc3}, {-1, 1}, {Pc1, P4, P3}, {-1, 2}, {Pc1, Pc2, P3, P4}, {1, 0}, {Pc3, Pc2, P1, P2}, {2, 0}, {Pc3, P1, P2}, {_, _}, {} ] Graphics@Polygon@switchfun@{tb,tt} Note, in V6 Graphics[Polygon[{}]] is OK but Graphics[Polygon[{Null}]] produces an error. And the same is true for Graphics3D. --Mark
- References:
- Polygon cutter
- From: carlos@Colorado.EDU
- Polygon cutter