Re: Default Lighting Colors and Positions
- To: mathgroup at smc.vnet.net
- Subject: [mg98113] Re: Default Lighting Colors and Positions
- From: Jens-Peer Kuska <kuska at informatik.uni-leipzig.de>
- Date: Mon, 30 Mar 2009 05:19:39 -0500 (EST)
- Organization: Uni Leipzig
- References: <gqq3rl$7mg$1@smc.vnet.net>
- Reply-to: kuska at informatik.uni-leipzig.de
Hi, for MathGL3d I have spend several hours to find out what values the FrontEnd use. With out success. Even the export or POVRay, VRML and other 3d formats what have lights and not only the geometry use different light sources and not the positions that Lighting->"Neutral" or Lighting->Automatic use. For MathGL3d, I have given up, and MathGL3d use the old < Version 6.0 positions. Regards Jens David Park wrote: > Does anyone know how to find out the default lighting colors and positions? > Say in the plot: > > > > p1=Graphics3D[Sphere[]] > > > > David Park > > djmpark at comcast.net > > <http://home.comcast.net/~djmpark> http://home.comcast.net/~djmpark/ > >