Re: Thikness of edges in a 3D graph

*To*: mathgroup at smc.vnet.net*Subject*: [mg104773] Re: Thikness of edges in a 3D graph*From*: cherifrahal <cherif.rahal at gmail.com>*Date*: Mon, 9 Nov 2009 05:46:07 -0500 (EST)*References*: <28259286.1257594705439.JavaMail.root@n11> <hd6c56$p47$1@smc.vnet.net>

On Nov 8, 1:04 pm, "David Park" <djmp... at comcast.net> wrote: > Look up Cylinder and Function in the Documentation Center. > > The EdgeRenderingFunction plugs the points defining the two ends of the edge > into Cylinder where the #1 is. The second argument in Cylinder is the radius > (thickness) of the edge. So just increase it. You don't need the extra > brackets. > > GraphPlot3D[{1 -> 2, 1 -> 4, 1 -> 5, 2 -> 3, 2 -> 6, 3 -> 4, 3 -> 7, > 4 -> 8, 5 -> 6, 5 -> 8, 6 -> 7, 7 -> 8, 5 -> 10, 6 -> 11, 10 -> 11, > 10 -> 12, 11 -> 12, 12 -> 13, 9 -> 13}, > EdgeRenderingFunction -> (Cylinder[{#1}, 0.15] &), > VertexCoordinateRules -> {1 -> {-1, 1, 2}, 2 -> {1, 1, 2}, > 4 -> {-1, -1, 2}, 3 -> {1, -1, 2}, 5 -> {-2, 2, 0}, 6 -> {2, 2, 0}, > 7 -> {2, -2, 0}, 8 -> {-2, -2, 0}, 9 -> {0, 0, 2}, > 10 -> {-2, 4, 0}, 11 -> {2, 4, 0}, 12 -> {0, 3, 3}, > 13 -> {0, 2.2, 3.5}}] > > David Park > djmp... at comcast.nethttp://home.comcast.net/~djmpark/ > > From: cherifrahal [mailto:cherif.ra... at gmail.com] > > Hello, > I'm beginner in Mathematica ! thank you very much for your answer, but what I need, is different thikness for different edges, for exemple for the edge 1-> 2 I need the thikness to be 1 and for the edge 2->3 i need the thikness to be 3 ... etc. Is it possible to do that with mathematica ? Thank you in advance Cherif Rahal > I need some help to draw a 3D graph with different edge's thikness > Can someone help me ! > I give here an example of my graphs ! > Thank's in advance > cherif Rahal > GraphPlot3D[{1 -> 2, 1 -> 4, 1 -> 5, 2 -> 3, 2 -> 6, 3 -> 4, 3 -> 7, > 4 -> 8, 5 -> 6, 5 -> 8, 6 -> 7, 7 -> 8, 5 -> 10, 6 -> 11, 10 -> 11, > 10 -> 12, 11 -> 12, 12 -> 13, 9 -> 13}, > EdgeRenderingFunction -> (Cylinder[{#1}, {0.05}] &), > VertexCoordinateRules -> {1 -> {-1, 1, 2}, 2 -> {1, 1, 2}, > 4 -> {-1, -1, 2}, 3 -> {1, -1, 2}, 5 -> {-2, 2, 0}, 6 -> {2, 2, 0}, > 7 -> {2, -2, 0}, 8 -> {-2, -2, 0}, 9 -> {0, 0, 2}, > 10 -> {-2, 4, 0}, 11 -> {2, 4, 0}, 12 -> {0, 3, 3}, > 13 -> {0, 2.2, 3.5}}]