Why are my 3D plots blue?
- To: mathgroup at smc.vnet.net
- Subject: [mg114210] Why are my 3D plots blue?
- From: Joseph Gwinn <joegwinn at comcast.net>
- Date: Sat, 27 Nov 2010 03:36:43 -0500 (EST)
I've noticed an apparently harmless but mystifying oddity. I have some Graphics3D plots that contain an object that is being moved and rotated by a 3D mouse (a SpaceNavigator). If the view as initially determined by Graphics3D does not change, one can move the object around forever with no blue. If the view is changed (either by direct mouse click-and-drag action to rotate the bounding box, or automatically as Graphics3D computes a better view), the entire plot window will become see-through pastel blue, the same shade as is used to mark the bracket of a selected cell. If one selects the cell manually before using the 3D mouse to spin the object, the plot does not go blue. In all cases, this is within a DynamicModule and ControllerState is being used to obtain the datastream from the 3D mouse. There are no messages or errors reported when the plot goes blue. Does anyone know what's going on? Somehow, the plot is being selected. One assumes that once the cause is understood, it will be obvious how to prevent this annoyance. Thanks, Joe Gwinn For the record, here is the code of one miscreant: DynamicModule[{qd=Q[1,0,0,0],qxr,qyr,qzr,xr,yr,zr,xd,yd,zd,xp=0,yp=0,zp=0 }, Dynamic[{xp,yp,zp}+=3{-1,1,1}*ControllerState["SpaceNavigator",{"X","Z"," Y"}]^3; {xr,yr,zr}=-5ControllerState["SpaceNavigator",{"X Rotation","Z Rotation","Y Rotation"}]^3; qxr=Q[Cos[xr/2],Sin[xr/2],0,0]; (* Generate the X-axis rotation quaternion *) qyr=Q[Cos[yr/2],0,Sin[yr/2],0]; (* Generate the Y-axis rotation quaternion *) qzr=Q[Cos[zr/2],0,0,Sin[zr/2]]; (* Generate the Z-axis rotation quaternion *) qd=qzr**qyr**qxr**qd; (* Apply the composite rotation to the current direction *) {xd,yd,zd}=SWproduct[{0,0,1},qd]; (* Sandwich product computes the direction vector *) Graphics3D[{Sphere[{xp,yp,zp},0.3],Arrow[Tube[{{xp,yp,zp},{xp,yp,zp}+7{xd ,yd,zd}},0.1]],Text["Log10 Abs Q Norm error= "<>ToString[Log[10,Abs[Norm[qd]-1]]]/2,{0,0,-11.5}] ,Text[ToString[qd],{0,0,-10}] ,Text["DirVec= "<>ToString[{xd,yd,zd}],{0,0,-13}],Text["Loc= "<>ToString[{xp,yp,zp}],{0,0,-14.5}]} ,PlotRange->{{-10,+10},{-10,+10},{-10,+10}},PlotLabel->"Translation plus Quaternion rotation",ViewPoint->Front,ViewVertical->{0,0,1},ViewCenter->{0,0,0},View Vector->{{0,25,0},{0,-1,0}},ControllerLinking->False]]] End code. SWproduct[] uses a quaternion to rotate an ordinary vector.