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Re: Using Equal with Real Numbers
*To*: mathgroup at smc.vnet.net
*Subject*: [mg123198] Re: Using Equal with Real Numbers
*From*: Richard Fateman <fateman at cs.berkeley.edu>
*Date*: Sat, 26 Nov 2011 05:07:31 -0500 (EST)
*Delivered-to*: l-mathgroup@mail-archive0.wolfram.com
*References*: <jalb8i$s6h$1@smc.vnet.net>
On 11/24/2011 3:53 AM, Gabriel Landi wrote:
> Dear MathGroup members,
...
>
> Consider:
>
> In[187]:= list1 = Range[0, 1, 0.1]
> Out[187]= {0., 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1.}
>
> Using InputForm we see that:
>
> In[188]:= list1 // InputForm
>
> Out[188]//InputForm={0., 0.1, 0.2, 0.30000000000000004, 0.4, 0.5,
> 0.6000000000000001, 0.7000000000000001,
> 0.8, 0.9, 1.}
>
> That is, 0.3, 0.6 and 0.7 have some round-off error.
This is not really the problem.
One problem is that Mathematica, along with most of the other programs
doing arithmetic with floating point numbers, is that 1/10 is not
exactly representable as a binary float.
The closest double-float is approximately
0.10000000000000000555...
which you can see by SetPrecision[0.1,20]
In fact, the whole range, except for the initial and final values which
are pre-set, are kind of different from what you think they are,
arithmetically speaking. They are, more precisely..
{0, 0.10000000000000000555, 0.20000000000000001110,
0.30000000000000004441, 0.40000000000000002220,
0.50000000000000000000, 0.60000000000000008882,
0.70000000000000006661, 0.80000000000000004441,
0.90000000000000002220, 1.0000000000000000000}
The second problem is that Mathematica's tests for equality (all of
them, I think), are difficult to use since they allow some amount
of tolerance, and cannot be used directly in some situations.
The third problem is that you should not be comparing floats for
equality unless you know what you and your chosen computer system
are doing. See, for example,
http://www.cygnus-software.com/papers/comparingfloats/comparingfloats.htm
Yes you can fix some problems by doing exact rational arithmetic.
Given some of the unfortunate choices made in the Mathematica design,
relying on floating-point arithmetic can be dicey.
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