updating a simulation within Manipulate.
- To: mathgroup at smc.vnet.net
- Subject: [mg130075] updating a simulation within Manipulate.
- From: W Craig Carter <ccarter at MIT.EDU>
- Date: Thu, 7 Mar 2013 22:51:42 -0500 (EST)
- Delivered-to: l-mathgroup@mail-archive0.wolfram.com
- Delivered-to: l-mathgroup@wolfram.com
- Delivered-to: mathgroup-newout@smc.vnet.net
- Delivered-to: mathgroup-newsend@smc.vnet.net
I *think* I've asked this question before, but I can't find it on mathgroup. In any case, I don't know the answer now. Here is a simple example of a Manipulate that updates a graphic as long as a boolean is true. This method seems like a kludge to me---is it? If so, what would be a better way to do this. This is a constructed example, the real case I am looking at is much more involved; but kudos to anyone who can make a reasonable facsimile of their signature by adjusting the random walker's bias.... randomStep[bias_, stepList_] := Module[{angle = RandomVariate[NormalDistribution[bias, 1]]}, Join[stepList, {Last[stepList] + {Cos[angle], Sin[angle]}}]] walkerGraphic[stepList_, range_] := Graphics[GraphicsComplex[stepList, Disk /@ Range[Length[stepList]]], PlotRange -> range {{-1, 1}, {-1, 1}}] DynamicModule[ {walkerPath = {{0, 0}}}, Manipulate[ If[keepWalking, (* kludge warning---testing for If[True...] seems inefficient *) walkerPath = randomStep[bias, walkerPath] ]; If[reset, reset = False; keepWalking = False; walkerPath = {{0, 0}} ]; walkerGraphic[walkerPath, range], {{keepWalking, False}, {True, False}}, {{reset, False}, {True, False}}, Delimiter, {{range, 20}, 0, 100}, {{a, 0}, -Pi, Pi, AngularGauge[##, ImageSize -> 160 , ScaleOrigin -> {{-4 Pi, 4 Pi}, 1}] &} ] ] W Craig Carter Professor of Materials Science, MIT
- Follow-Ups:
- Re: updating a simulation within Manipulate.
- From: Waclaw Kusnierczyk <waku@idi.ntnu.no>
- Re: updating a simulation within Manipulate.