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John Wallbank
07/27/07 04:26am

I have defined some rotations (in 3 dimensions) as matrices that I want to use in an animation. The problem is that they take ages to calculate. So I want to sore them so I only need to calculate them once. What is the best way of doing this?(I'm using Mathematica 5.2).


Does mathematica have an algorithm to turn matrices in to Euler angles?

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