Re: Q: ROTATING ANIMATIONS in MMA?
- To: mathgroup at smc.vnet.net
- Subject: [mg2445] Re: Q: ROTATING ANIMATIONS in MMA?
- From: grot at marie.physik.tu-berlin.de (Bjoern Grothkast)
- Date: Wed, 8 Nov 1995 23:44:32 -0500
- Organization: Technical University of Berlin
Zorro <berriz at husc.harvard.edu> wrote:
>Hi. I'm trying to produce an animation of a 3-D object to simulate
>the smooth rotation of the object about the vertical axis. I came up
>with
> Table[Show[3DObject, Boxed -> False,
> ViewPoint->{ 2 Cos[n 2 Pi/60], 2 Sin[n 2 Pi/60],2 }],
> {n, 0, 60}];
>This *almost* worked. The only problem is that Mathematica doesn't
>keep the size of 3DObject constant (wrt to the rest of the window)
>from one frame to the next, so the image zooms in and out as it
>rotates (a semi-cool effect, in face, but not exactly what I had in
>mind). How can I get Mathematica to keep the image size constant wrt
>the window from one frame to the next?
How about "PlotRange -> {...}" inside Show?
Bjoern