Re: Removing hidden polygons in 3D graphics
- To: mathgroup at smc.vnet.net
- Subject: [mg18754] Re: Removing hidden polygons in 3D graphics
- From: paulh at wolfram.com (P.J. Hinton)
- Date: Tue, 20 Jul 1999 01:33:21 -0400
- Organization: Wolfram Research, Inc.
- References: <7mp10c$l6d@smc.vnet.net>
- Sender: owner-wri-mathgroup at wolfram.com
In article <7mp10c$l6d at smc.vnet.net>, Dan Truong <dtruong at irisa.fr> writes:
> Is there a routine to remove the polygons of a 3D graphics
> which are fully hidden, to reduce postscript file sizes and
> speed up their rendering (EPS in my casE) ?
>
> When I compile & view Latex files, I see all the layers which
> are drawn from bottom to top... it's not very fast, and a lot
> of data is just wasted.
>
> I know little of 3D rendering, but it might be even be easy
> to implement at some point on Graphics3D once the view angle
> is chosen , either during EPS generation in Display[] or
> in Show[]?
The answer to your question is no further away than your Help
Browser.
Paste this expression into a notebook and evaluate it.
FrontEndExecute[
FrontEnd`HelpBrowserLookup[
"MainBook",
{"2.9.14", "14.10"}
]
]
--
P.J. Hinton
Mathematica Programming Group paulh at wolfram.com
Wolfram Research, Inc.
Disclaimer: Opinions expressed herein are those of the author alone.