MathGroup Archive 1999

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Problems with meshs & non-Cartesian axes in 3D spaces.

  • To: mathgroup at smc.vnet.net
  • Subject: [mg16777] Problems with meshs & non-Cartesian axes in 3D spaces.
  • From: Min-Wei Wong <minwei at gate.sinica.edu.tw>
  • Date: Wed, 24 Mar 1999 02:24:13 -0500
  • Organization: Computing Center, Academia Sinica
  • Sender: owner-wri-mathgroup at wolfram.com

  Thanks to all for your help. I've solved my problem with the routine of
WreFrame. There're two more questions here.

1. In general, the Cartesian axes of 3D graphics shown in Mathematica are
vertical to each other. Could I plot the graphics(e.g. a sphere) in
non-Cartesian axes(for example, the angle between Y & Z axes are bigger than
90 degrees)? If yes, how to connect the add-on lines of axes in their actual
3D positions with the graphics ?

2. How to decrease the density of  meshs on the surface of the sphere? I've
tried the option of MeshRange & MeshStyle but failed at all. Could it be due
to the
Spherical coordinates?

  thanks.

  minwei
  minwei at gate.sinica.edu.tw























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