Creating Raster Image Animation
- To: mathgroup at smc.vnet.net
- Subject: [mg21854] Creating Raster Image Animation
- From: Mike Fuller <mmfuller at unm.edu>
- Date: Wed, 2 Feb 2000 22:54:13 -0500 (EST)
- Organization: University of New Mexico, Albuquerque
- Sender: owner-wri-mathgroup at wolfram.com
I'm trying to get a graphical representation of a cellular automata to work.
I've implemented Conway's Game of Life using code provided by Gaylord et al.
The code creates a matrix showing the location of "living" and "dead" cells.
This program works fine. But I'm having trouble getting an animated
representation to work. When I try to evaluate the output from the Game,
using a separate program, it simply produces the same output as the Game (a
matrix of values). Does anyone have any idea how I can modify the code to my
ShowLife program (below) get the desired result?
Thanks,
Mike
Here's the code for the CA:
LifeGame[s_, t_]:=
Module[{initconfig, livingNghbrs, update},
initconfig = Table[Random[Integer], {s}, {s}];
livingNghbrs[mat_] :=
Apply[Plus, Map[RotateRight[mat, #]&,
{{-1,-1},{-1,0},{-1,1},{0,-1},{0,1},{1,-1},
{1,0},{1,1}}]];
update[1,2]:= 1;
update[_,3]:= 1;
update[_,_]:= 0;
Attributes[update]=Listable;
FixedPointList[update[#, livingNghbrs[#]]&,
initconfig, t]]
And here's the code for the graphic animation:
ShowLife[list_, opts__Rule]:=
Map[(Show[Graphics[RasterArray[
Reverse[list[[#]]/.
{1-> RGBColor[1,0,0],
0-> RGBColor[0,0,0]}]],
AspectRatio-> Automatic, opts]])&,
Range[Length[list]]]