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Re: MathGL3D: Keep axis when exporting to VRML ?

  • To: mathgroup at smc.vnet.net
  • Subject: [mg29113] Re: MathGL3D: Keep axis when exporting to VRML ?
  • From: Jens-Peer Kuska <kuska at informatik.uni-leipzig.de>
  • Date: Wed, 30 May 2001 05:50:27 -0400 (EDT)
  • Organization: Universitaet Leipzig
  • References: <9efk46$1cv@smc.vnet.net> <9eksdd$7po@smc.vnet.net>
  • Sender: owner-wri-mathgroup at wolfram.com

Hi,

> Not in all cases, but in many. From my experience with visualization
> software, I guess the problem is that developers are so happy to
> be able to render polygons that they easily forget about boring stuff
> like text. 

That's nonsens. Render Mathematica's Text[] need a copy of the
full typesetting engine to display 

Text[x^3*Integrate[f[y],x],{0,0}]

correct. But just simple labels like \[Phi] and \[Rho]
need atleast the Mathematica fonts. Until the fonts
are not free available or MathGL3d is distributed with
Mathematica I will not include text. Because distributing
MathGL3d without the fonts, when it need the fonts will 
influence the stability of the full program.

> Hope this helps
> 
> Martin Kraus

Regards
  Jens


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