Re: Simplex visualization

• To: mathgroup at smc.vnet.net
• Subject: [mg31178] Re: Simplex visualization
• From: Jens-Peer Kuska <kuska at informatik.uni-leipzig.de>
• Date: Tue, 16 Oct 2001 01:18:57 -0400 (EDT)
• Organization: Universitaet Leipzig
• References: <9q8oi9\$d2\$1@smc.vnet.net>
• Sender: owner-wri-mathgroup at wolfram.com

```Hi,

you can have a notebook that split an closed
body by a plane into two closed bodies it returns a list
of the two pices and you can take the pice you like.

Contact me if you wish to have it ..

Regards
Jens

Borut L wrote:
>
> Hi group,
>
> I did computation on linear programming.
>
> I would like to find the solution for N = 3 (three variables, 3D space) by a
> cool graphical analogy. Everybody is probably aware of the method:
> machete-cutting space, where you get a polyhedron out of it (the boundary
> faces are the constrains on variables).
>
> I can't implement the thinking into Mathematica. I have a cube and would
> like to slice it apart by some inequalities (space division) and equalities
> (surface filing).
>
> Something like Boolean function in 3D Studio Max where you produce solids...
> but 3DSMax isn't that math-oriented.
>
> Do you have any clue / idea for me?
>
> Thank you,
>
> Borut

```

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