Re: Graphics3D Edgeless Polygons

• To: mathgroup at smc.vnet.net
• Subject: [mg43903] Re: Graphics3D Edgeless Polygons
• From: "Steven T. Hatton" <hattons at globalsymmetry.com>
• Date: Fri, 10 Oct 2003 03:06:27 -0400 (EDT)
• References: <bm0k2k\$psb\$1@smc.vnet.net> <bm2u7e\$6rf\$1@smc.vnet.net>
• Sender: owner-wri-mathgroup at wolfram.com

```Jens-Peer Kuska wrote:

> Hi,
>
> p0 = {0, 0, 0};
> p1 = {1, 1, 1};
> dr = 0.05;
> ob = {{1, 1, 0}, {1, -1, 0}};
> polys = Polygon[{dr(Cos[#]ob[[1]] + Sin[#]ob[[2]]) + p0,
>             dr(Cos[# + da]ob[[1]] + Sin[# + da]ob[[2]]) + p0,
>             dr(Cos[# + da]ob[[1]] + Sin[# + da]ob[[2]]) + p1,
>             dr(Cos[#]ob[[1]] + Sin[#]ob[[2]]) + p1}] & /@ Range[da, 2Pi,
> da];
>
> and
>
> Show[Graphics3D[{EdgeForm[], polys}]]
>
>
> Regards
>   Jens

Yes, it made the edges go away. When it comes to the Principle of Least
Astonishment, I must say, Mathematica is truly amazing!

Now my colors are several shades darker than previously, but I haven't
played around with things like lighting and specular reflection yet.

Steven

```

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