Re: axes in Plot3D

• To: mathgroup at smc.vnet.net
• Subject: [mg43477] Re: axes in Plot3D
• From: Jens-Peer Kuska <kuska at informatik.uni-leipzig.de>
• Date: Thu, 18 Sep 2003 05:38:39 -0400 (EDT)
• Organization: Universitaet Leipzig
• References: <bk9j95\$t86\$1@smc.vnet.net>
• Sender: owner-wri-mathgroup at wolfram.com

```Hi,

I'm schocked -- you x-axes comes out of the paper ?
How does your printer handle salient axes ..
Will the screen not destroyed by  such axes ??

Or do you mean that your ViewPoint should positioned
that your view diretion is parallel to the x axes ?

ViewPoint -> {3.384, 0.000, -0.040}

The persepctive is a property of the projection
and Mathematica use a central projection.

Regards
Jens

Maurits Haverkort wrote:
>
> If I plot a function in 3D I get a realistic projection of the x,y and z
> axes. The following command will give me a box where the z-axes is almost
> vertical up, the y axes comes a bit out of the paper and the x-axes comes a
> lot out of the paper.
>
> SphericalPlot3D[SphericalHarmonicY[1, -1, th, ph]
> Conjugate[SphericalHarmonicY[1, -1, th,ph]],{th,0,\[Pi]},{ph,0,
>       2\[Pi]},PlotPoints->30,
>     PlotRange->{{-0.35,0.35},{-0.35,0.35},{-0.35,0.35}},Boxed->True,
>     Axes->True,AxesLabel->{"x","y","z"},
>     ViewPoint->{2.4,1.3,2}];
>
> I am searching for an option where I can put the y and z axes in the paper
> plane and make the x-axes come on an angle out of the paper. This will not
> give me a realistic perspective, but it will leave the y-z plane
> undistorted.
>
> Hope I am clear. If anybody knows how to do so I would like to know.
>
> Maurits Haverkort

```

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