Re: MathGL3d and Mathematica 5.3
- To: mathgroup at smc.vnet.net
- Subject: [mg64272] Re: MathGL3d and Mathematica 5.3
- From: "Jens-Peer Kuska" <kuska at informatik.uni-leipzig.de>
- Date: Thu, 9 Feb 2006 02:44:38 -0500 (EST)
- Sender: owner-wri-mathgroup at wolfram.com
Hi, first of all, MathGL3d const now money, because the hardeware for the development takes money. Especial the MacOS boxes are quite expensive and for Windows and Linux one needs a 64 Bit processor plus an nVidia and ATI card, for the MacOS version the new Intel Macs will bost the hardware costs. I will also need some money for the Intel compilers that enhances the speed of MathGL3d. I have never updated the Mac Version, because I had for a long time a rusty 233 MHz G3 Power Mac with a on-borad graphics card ... it was no fun to develop or to debug anything on this machine. This computer lost his live while I was trying to upgrade the OS to Tiger. At the university we have almost no Mac computers and it is very hard to find one and to find a Mac-user that share its beloved Mac with someone else. I will not become ritch from selling MathGL3d and the price was choosen to finance the hardware costs and to allow a faster upgrade of the graphics hardware that has a relative short live cycle. The new version has several features that need a programable graphics hardware, like bumb-mapping, a portable volume rendering and the line illumination. I have added the color per vertex option and a nice new light source editor with new types of lights. The POVray outout is now significant smaller and the renderer need less time to parse the source. The new Alias|Wavefront export let you import the 3d data into several modellers like Maya ... And some effort was taken, that MathGL3d will work with future versions of Mathematica. This is not finished but it is a work in progress. Clearly I want that many people buy MathGL3d, if you have a Windows PC with an nVidia card you can work with the free version for the next time and you will be probably happy with it. But I can't do mutch support for the out dated version. Regards Jens "Ronald Bruck" <bruck at math.usc.edu> schrieb im Newsbeitrag news:dsccp7$pan$1 at smc.vnet.net... | (Top-posting because Murray did) | | Really? Wolfram is SELLING MathGL3D? | | This brings up the obvious question: how much more functional is their | version than the original, FREE version, available at | | <http://phong.informatik.uni-leipzig.de/~kuska/mathgl3dv3/>? | | And is this why Kuska hasn't ever updated it for Mac OS? | | --Ron Bruck | | In article <ds9nlb$bh$1 at smc.vnet.net>, Murray Eisenberg | <murray at math.umass.edu> wrote: | | > It seems unlikely that Wolfram would include THAT much functionality in | > the next version of Mathematica. After all, it is now selling MathGL3d | > as a 4d-party Application at a standard price of $450 and an educational | > price of $300. | > | > I, for one, would sure hate to have the price of Mathematica itself go | > up by anything like that much just in order to include the full | > functionality of MathGL3d. | > | > | > Mitch Murphy wrote: | > > attention wolfram ... | > > | > > please include MathGL3d in Mathematica 5.3. i'm very disapointed that | > > mathematica still does not have an integrated interactive 3d viewer | > > after so many years. |