Legendre transform
- To: mathgroup at smc.vnet.net
- Subject: [mg64312] Legendre transform
- From: Tobin Fricke <fricke at ocf.berkeley.edu>
- Date: Fri, 10 Feb 2006 03:30:08 -0500 (EST)
- Organization: University of California, Berkeley
- Sender: owner-wri-mathgroup at wolfram.com
As an exercise in learning Mathematica, and also as a computational and pedagogical tool for myself, I'm attempting to implement a function to compute the Legedre transform[1] of an expression. The procedure is, given a function f(x): 1. compute y(x) = f'(x) and solve for x(y) 2. the legendre transform is g(y) = -f(x(y)) + x(y) y Here's my first attempt: legendreTransform[f_, x_, y_] := Block[{}, solutions = Solve[y == D[f, x], x]; x[k_] := x /. First[solutions]; -(f /. x -> x[y]) + x[y] y] For instance, it correctly gives the transform of xLog[x]-x as e^x: Simplify[legendreTransform[x Log[x] - x, x, y], Assumptions -> {Element[y, Reals]}] This seems to work, though (1) things go horribly wrong if x==y, and (2) errors aren't handled at all--for instance, it should detect whether the Solve[] fails, etc. Another attempt is written in a such a way as to operate on *functions* rather than expressions. To me this seems like the preferred way, but maybe it isn't: legendreTransform[f_] = Block[{x, y}, x[y_] = x /. First[Solve[y == f'[x], x]]; Function[y, -f[x[y]] + x[y] y]] Any hints/critiques/etc appreciated. I'd like to end up with a version that will let me take the legendreTransform with respect to an arbitrary argument of a function with arbitrarily many arguments. thanks, Tobin [1] http://en.wikipedia.org/wiki/Legendre_transform#Legendre_transformation_in_one_dimension