Re: Graphics3D axes
- To: mathgroup at smc.vnet.net
- Subject: [mg66655] Re: Graphics3D axes
- From: Jean-Marc Gulliet <jeanmarc.gulliet at gmail.com>
- Date: Fri, 26 May 2006 04:17:08 -0400 (EDT)
- Organization: The Open University, Milton Keynes, UK
- References: <e53lad$3sh$1@smc.vnet.net>
- Sender: owner-wri-mathgroup at wolfram.com
Laura wrote:
> This must be a common query but I haven't been able to find the answer:
>
> For plotting 3D graphics (plot3D or Graphics3D), how do you get the
> standard axes: (1,0,0), (0,1,0), (0,0,1)? I've tried all sorts of options
> from AxesEdges to changing Views. Basically, I'd like my 3D plots to appear
> with the axes set at the origin.
>
> z
> |
> (0,0,0) |______ y
> /
> /
> x
>
> Thank you for any pointers.
>
>
Hi Laura,
First, select a suitable view point by setting the option ViewPoint
(also accessible via the menu Input => "3D ViewPoint Selector...",
shift+ctrl+V on MS Windows).
Then, tweak the values of the option AxesEdge. Finally, remove the frame
box if you wish.
For example:
Plot3D[Sin[x]^2*Cos[y^2], {x, 0, Pi}, {y, 0, 2*Pi},
AxesEdge -> {{-1, -1}, {-1, -1}, {-1, -1}}, Boxed -> False,
ViewPoint -> {3.11, 1.171, 1.225}, ImageSize -> 400];
Best regards,
Jean-Marc
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