Problem with Out keeping the camera view direction
- To: mathgroup at smc.vnet.net
- Subject: [mg84323] Problem with Out keeping the camera view direction
- From: Camille JORDAN <ynceraj at gmail.com>
- Date: Wed, 19 Dec 2007 04:12:53 -0500 (EST)
Ok let' say we run this command
Plot3D[Sqrt[1 - x^2 - y^2], {x, -1, 1}, {y, -1, 1},
MeshShading -> {{Yellow, Orange}, {Pink, Red}}, Mesh -> 10,
MaxRecursion -> 2, WorkingPrecision -> 20, PlotPoints -> {100, 100},
Boxed -> False, Background -> Black]
that produces a nice semi sphere
now use the Mouse cursor to rotate the semisphere to a different
position. or Alt to zoom in or out etc
and then use
Rasterize[Out[3]]
assuming the Out[3] is the output from the above Plot3D command
shouldn't Rasterize of the Out[3] keep the same camera view port
coordinates?
How can I get the view port coordinates from the Out[3] so that I can
place that directly on my Plot3D then?
Thanks for the help.
- Follow-Ups:
- Re: Problem with Out keeping the camera view direction
- From: Brett Champion <brettc@wolfram.com>
- Re: Problem with Out keeping the camera view direction