Re: Image Processing & 3D Graphics Question
- To: mathgroup at smc.vnet.net
- Subject: [mg98112] Re: Image Processing & 3D Graphics Question
- From: Jens-Peer Kuska <kuska at informatik.uni-leipzig.de>
- Date: Mon, 30 Mar 2009 05:15:06 -0500 (EST)
- Organization: Uni Leipzig
- References: <gqq3r0$7ma$1@smc.vnet.net>
- Reply-to: kuska at informatik.uni-leipzig.de
Hi, Mathematica can't do texture mapping, but MathGL3d can. Regards Jens TerryH wrote: > Hi Group: > I have an image that I can Import into Mathematica Ver 7.0.0 as either > a "*.gif" file or a "*.bmp" file. That is no problem. The image is > circular in nature. > Now what I want to do is to place this image on one side of a short > cylinder that I've created that is a 3D graphics object and be able to > rotate both together much like you would do with any 3D graphics object. > > An illustration of the final result would be to take a coin of some > thickness, say a quarter, and be able to tilt the coin so that the tip > of Washington's head would be furthest away from the viewpoint and yhe > year closest to the viewpoint with the coin's edge showing. So it > sounds like the first thing to do is to convert imported image into a 3D > Graphics object, but I don't know how to do this (or even if it can be > done from within Mathematica). Can the image be digitized and then > displayed somehow in 3D? So does anybody have any ideas as to how to > proceed? > Any and all help is greatly appreciated. TIA > .....Terry >