Re: Defective Mesh lines in ContourPlot3D
- To: mathgroup at smc.vnet.net
- Subject: [mg121126] Re: Defective Mesh lines in ContourPlot3D
- From: John Fultz <jfultz at wolfram.com>
- Date: Mon, 29 Aug 2011 20:01:21 -0400 (EDT)
- Delivered-to: l-mathgroup@mail-archive0.wolfram.com
- Reply-to: jfultz at wolfram.com
Version 8 has three rendering methods, controlled by the RenderingOptions->{"Graphics3DRenderingEngine"} option: DepthBuffer Advantage - very fast Disadvantage - absolutely unusable with transparency BSPTree Advantage - renders everything Disadvantage - divvies up the polygons into a bazillion sub-polygons, which are reordered during rotation. Most of this happens in the CPU, not the GPU. By far, the slowest rendering method. DepthPeeling Advantage - renders most transparency fine, uses GPU hardware. Disadvantage - some older video cards don't support it, a few (but rare) outlying transparent cases don't work well. V7 only had the first two options. What you're seeing is a complication stemming from the facts that: * There's a great deal of polygonal subdividision * The mesh is also highly subdivided * The mesh and the polygons are nearly (or sometimes exactly) coplanar polygons In v7, there are two ways out of this. One is to prevent the BSPTree method from being used by removing the transparency from the graphic. The second is to prevent the coplanarity by changing how the mesh is rendered. There's an undocumented usage of the MeshStyle option which would do this: MeshStyle -> {{GrayLevel[.7], Tube[0.01]}} In v8, the DepthPeeling method does a vastly better job with the transparent version of the graphic. And, if your hardware supports it, DepthPeeling is what Mathematica will use by default. Sincerely, John Fultz jfultz at wolfram.com User Interface Group Wolfram Research, Inc. On Mon, 29 Aug 2011 03:46:57 -0400 (EDT), Alexey Popkov wrote: > Hello, > > I have a problem with rendering of Mesh lines on a 3D surface produced by > ContourPlot3D in Mathematica 7.0.1: > > p=ContourPlot3D[x^4+y^4+z^4-(x^2+y^2+z^2)^2+3(x^2+y^2+z^2)==3, > {x, -2,2}, {y, -2, 2}, {z,-2,2}, > BoundaryStyle->Directive[Black,Thickness[.003]], > ContourStyle->Directive[Orange,Opacity[0.5],Specularity[White,300]], > PlotPoints->90,Ticks->None, > MeshStyle->Directive[GrayLevel[.7],Thickness[.001]], > Lighting->{{"Directional",RGBColor[1,1,1], > {ImageScaled@{1,0,1},ImageScaled@{0,0,0}}}}]; > p=Graphics[Inset[p,{0,0},Center,{1,1}], > PlotRange->{{-.5,.5},{-.5,.5}},Frame->True] > > (see screenshot here: http://i.stack.imgur.com/zBtYC.png ) > > Let us to look closer on Mesh lines: > > Show[p, PlotRange -> {{-.16, -.05}, {0, .1}}] > > (see screenshot here: http://i.stack.imgur.com/JBkcc.png ) > > You can see that gray Mesh lines are overlapped by surface-forming > triangles in many places and even look dashed. Is there a way to avoid > this?