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Re: Transparent textures from images

  • To: mathgroup at smc.vnet.net
  • Subject: [mg123408] Re: Transparent textures from images
  • From: John Fultz <jfultz at wolfram.com>
  • Date: Tue, 6 Dec 2011 03:12:22 -0500 (EST)
  • Delivered-to: l-mathgroup@mail-archive0.wolfram.com
  • Reply-to: jfultz at wolfram.com

Patrick,

This is a bug in Mathematica.  But, fortunately, it's a very easy bug to work 
around.  Replace:

Texture[img]

with

Texture[ImageData[img]]

Sincerely,

John Fultz
jfultz at wolfram.com
User Interface Group
Wolfram Research, Inc.


On Sat, 3 Dec 2011 04:14:01 -0500 (EST), Patrick Scheibe wrote:
> Hi,
>
> I sent this already to Wolfram, but maybe someone wants to try this on a
> windows machine.
> Starting from an image with alpha-channel
>
> data = Table[{Sin[x], Sin[y], 1, Sin[x y]}, {y, 0, 2 Pi,
> 2 Pi/127.}, {x, 0, 2 Pi, 2 Pi/127.}];
> img = Image[data, ColorSpace -> "RGB"]
> AlphaChannel[img]
>
> When I use this now as texture on a cube, I expect the walls to be
> transparent according to the alpha-channel
>
> vtc = {{0, 0}, {1, 0}, {1, 1}, {0, 1}};
> coords = {{{0, 0, 0}, {0, 1, 0}, {1, 1, 0}, {1, 0, 0}}, {{0, 0,
> 0}, {1, 0, 0}, {1, 0, 1}, {0, 0, 1}}, {{1, 0, 0}, {1, 1, 0}, {1,
> 1, 1}, {1, 0, 1}}, {{1, 1, 0}, {0, 1, 0}, {0, 1, 1}, {1, 1,
> 1}}, {{0, 1, 0}, {0, 0, 0}, {0, 0, 1}, {0, 1, 1}}, {{0, 0,
> 1}, {1, 0, 1}, {1, 1, 1}, {0, 1, 1}}};
> Graphics3D[{Texture[img],
> Polygon[coords, VertexTextureCoordinates -> Table[vtc, {6}]]},
> Boxed -> False]
>
> This does not work here. I get a cube with a white painting where it
> should be transparent. Using the pure {r,g,b,a} data I get the right
> result:
>
> Graphics3D[{Texture[data],
> Polygon[coords, VertexTextureCoordinates -> Table[vtc, {6}]]},
> Boxed -> False]
>
> Can someone check this or give me a hint which part I understood wrong?
>
> Cheers
> Patrick





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