Re: ROTATING ANIMATIONS in MMA?

*To*: mathgroup at smc.vnet.net*Subject*: [mg2467] Re: ROTATING ANIMATIONS in MMA?*From*: Allan Hayes <hay at haystack.demon.co.uk>*Date*: Sun, 12 Nov 1995 22:27:36 -0500

Zorro <berriz at husc.harvard.edu> wrote: >Hi. I'm trying to produce an animation of a 3-D object to simulate >the smooth rotation of the object about the vertical axis. I came >up with > Table[Show[3DObject, Boxed -> False, > ViewPoint->{ 2 Cos[n 2 Pi/60], 2 Sin[n 2 Pi/60],2 }], > {n, 0, 60}]; >This *almost* worked. The only problem is that Mathematica doesn't >keep the size of 3DObject constant (wrt to the rest of the window) >from one frame to the next, so the image zooms in and out as it >rotates (a semi-cool effect, in face, but not exactly what I had in >mind). How can I get Mathematica to keep the image size constant >wrtthe window from one frame to the next? Try the option SphericalRegion -> True inside Show. Allan Hayes hay at haystack.demon.co.uk