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Re: ROTATING ANIMATIONS in MMA?


In article <DHv1M2.Anq at wri.com>, Allan Hayes  <hay at haystack.demon.co.uk> wrote:
>Zorro <berriz at husc.harvard.edu> wrote:
>>  Table[Show[3DObject, Boxed -> False,
>>  ViewPoint->{ 2 Cos[n 2 Pi/60], 2 Sin[n 2 Pi/60],2 }],
>>  {n, 0, 60}];

>Try the option SphericalRegion -> True inside Show.

An even easier way is:

	<<Graphics`Animation`

followed by:

	SpinShow[3DObject]

Dave Seaman


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