RE: Q: ROTATING ANIMATIONS in MMA?

*Subject*: [mg2201] RE: [mg2164] Q: ROTATING ANIMATIONS in MMA?*From*: jfultz ("John R. Fultz")*Date*: Mon, 16 Oct 1995 15:52:11 GMT*Approved*: usenet@wri.com*Distribution*: local*Newsgroups*: wri.mathgroup*Organization*: Wolfram Research, Inc.*Sender*: daemon at wri.com ( )

Try using the option SphericalRegion->True. Also, if you want to do any specialized rotations, you could make your job a bit easier by looking at the SpinShow command in the Graphics`Animation` package. John Fultz Wolfram Research, Inc. ---------- >From: Zorro[SMTP:berriz at husc.harvard.edu] >To: mathgroup at smc.vnet.net >Subject: [mg2164] Q: ROTATING ANIMATIONS in MMA? Hi. I'm trying to produce an animation of a 3-D object to simulate the smooth rotation of the object about the vertical axis. I came up with Table[Show[3DObject, Boxed -> False, ViewPoint->{ 2 Cos[n 2 Pi/60], 2 Sin[n 2 Pi/60],2 }], {n, 0, 60}]; This *almost* worked. The only problem is that Mathematica doesn't keep the size of 3DObject constant (wrt to the rest of the window) from one frame to the next, so the image zooms in and out as it rotates (a semi-cool effect, in face, but not exactly what I had in mind). How can I get Mathematica to keep the image size constant wrt the window from one frame to the next? Thanks in advance, Z.