Re: Q: ROTATING ANIMATIONS in MMA?

*Subject*: [mg2208] Re: Q: ROTATING ANIMATIONS in MMA?*From*: rdieter at mathlab41.unl.edu (Rex Dieter)*Date*: Mon, 16 Oct 1995 15:53:25 GMT*Approved*: usenet@wri.com*Distribution*: local*Newsgroups*: wri.mathgroup*Organization*: University of Nebraska--Lincoln*Sender*: daemon at wri.com ( )

In article <45fl40$2t8 at ralph.vnet.net> ianc at wri.com (Ian Collier) writes: > In article <45d0hg$5tc at ralph.vnet.net>, Zorro <berriz at husc.harvard.edu> wrote: > > > Hi. I'm trying to produce an animation of a 3-D object to simulate > > the smooth rotation of the object about the vertical axis. I came up > > with > > > > Table[Show[3DObject, Boxed -> False, > > ViewPoint->{ 2 Cos[n 2 Pi/60], 2 Sin[n 2 Pi/60],2 }], > > {n, 0, 60}]; > > > > This *almost* worked. The only problem is that Mathematica doesn't I've done this a bit. I use another application called Geomview from U. Minn's Geometry Center. It allows for importing of Mathematica (and Maple, for that matter) 3D Graphics. Geomview allows one to rotate, zoom, etc. Lot's of fun. -- Rex A. Dieter rdieter at math.unl.edu (NeXT/MIME) Computer Specialist Voice: (402)472-9747 Department of Mathematics and Statistics FAX: (402)472-8466 University of Nebraska - Lincoln http://www.math.unl.edu/~rdieter/